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NFS World: All The World's A Stage: Episode 3
NFS World: All The World's A Stage: Episode 3

Where does the time go? Ever since we came back from the Christmas break, I've been meaning to write this update, but I have an excuse!! We've been busy!

 

 

In case you haven't read Eneko's (Technical Director of NFS World) blog, we've been preparing the build that will be used in our upcoming Closed Beta here in North America and Europe. Exciting stuff. What's even more exciting is how far it's come since the build we did for our Taiwanese Closed Beta. Even more exciting? Where it's going next!! Having worked on plenty of Need For Speed's, I'm genuinely excited at the potential this game has to surpass them all. It won't happen overnight, but the ideas this team has on evolving and expanding this game over time should make for some fun, new experiences never before seen in an NFS.

 

 

I like keeping everyone in the loop as much as my time allows, but this is probably going to be the last episode where I'll show before and afters of the environment art. Every month or so I have to bug a number of SEs to try to figure out a build of the game that is a year old. We've evolved so much over that time, that everytime I go and boot up that build it has one problem or another. So hopefully with this last batch, you'll see the hard work that the environment artists have been doing and going forward I'll focus on showing nothing but the latest and greatest from our current build.

 

 

 

Fortuna District - Chunk of rock becomes private tennis courts for the rich and famous.

 

 

Fortuna District - Improved lighting. Sharper wall textures, and improved contrast between sidewalks and roads makes for better visibility.

 

 

Kempton District - Complete do-over. Simple, generic shapes replaced by more elaborate buildings and improved textures.

 

 

Kempton District - Cranes are more detailed and have better sense of scale. Some wall re-work and the road is better defined.

 

 

Kempton District - Complete rework. Added elements overhead to increase sense of speed, road is defined and twice the resolution from before. No longer muddy, now nice and crisp.

 

 

And now for some random news and highlights:

 

We're getting our very own website...although some of you have already been poking around and probably knew this. This will become the definitive place for all your NFS World news. Of course this will also be where you can sign up for the Beta!

 

 

We have our first dedicated fan page! The World Online Garage has some of our most vocal fans who love to discuss all things World AND NFS related. Great to see the anticipation is building!

 

 

And finally in the environments department:

 

 

The environment team is knee deep in renovating Downtown Rockport. Of all the areas in Most Wanted, Downtown needed the most love and being the opportunists we are, we've re-imagined a few areas in the process. Hopefully the new look for Downtown Rockport will meet everyone's approval. Here are some sneak peeks. Most of the team hasn't even seen these areas yet!

 

 

For those of you that saw my video interview, here's a close up of the area that was on display on my desktop. One of my favorite spots. I made all the signage, but our own Kevin Hsu jacked it way up and became an honorary Italian in the process.

 

 

 

This is one of the areas I've personally been working on. Who will you be cheering for? The Rockport Tigers or the Palmont Unicorns?

 

 

I'll leave you with one last note. I recently was following a thread on our World forums about seasons and weather. It seems some of you would like to see us include this in our game. We couldn't agree more.  Our #1 priority is getting the core game experience nailed, but as I said before we have many plans on expanding the game and this is one of them. No guarantees on the exact timeline, but needless to say we want to do it right and make it special.

 

Hope you enjoyed the read! Let me know what you thought...

 

Cheers,

Eduardo

 

 

 

Average (31 Votes)
Sgt. Speed0697
03.13.2010 22:26PM
All lot of changes to the cities and the area's in them.

Once they are finished, I am sure this is going to be one heck of a game!
 
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Synko96
03.08.2010 12:30PM
Looks Freakin cool!! i cant wait until they accept me for the beta!! But i really would be cool if you guys would introduce the Chevrolet Corvette Stingray Concept for this one or any coming Need For Speed game or even maybe as a patch for Shift or Undercover!! That would make my day!
 
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classicnfsfan
03.05.2010 16:01PM
HMM, well, although im still not soo keen on the general air of Delapidation in the Urban Areas, i quess its what the younger fans who got there introduction via underground wants. i play GTA if i want ghettos and graffiti, if i want trees, grass, mansion houses and waterfalls, i hit the post MW need for speeds, as they, finally, put them back in. so im DEFINATLY looking forward to seeing the areas around the country club and coastal town in Rockport in HI-DEF. tazzign the supercars around those areas, and a free roaming carbon canyon (all those lovely hairpins!) should be enough to keep me happy. (i came up with the "real cars real fast" ps1 games), just one question, will there be a circuit editor, id love to make a track that goes from fortuna, through carbon canyon, to the country club, round the coast, and back again, without hitting the cory once. hopefully then i can see what the new r35 Generation GT-R can do without a ton of cops, some loonie in a big bodykitted civic, or old granny in a beat up honda getting in the way! be interesting to see if its possible to muscle an old chevelle down deadmans pass and all.
 
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xxhornetplayerx
03.02.2010 16:21PM
wow this should b good i hope!!!
 
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Jadengore
03.01.2010 23:59PM
Can we get out of the car and play tennis on the rich guy courts? Haha jkjk can't wait for the Beta to open on Friday first thing I'm gonna do when I get home.... after tennis..... not obsessed.
 
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D-ROD5493
02.27.2010 22:30PM
please tell me they will bring back old school muscle and the customization of the blown engine
 
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Jets0428
02.24.2010 18:57PM
sweet
 
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Anonymous
02.19.2010 19:50PM
this looks awesome don't get me wrong but what about free roam will there be that? I know its a stupid question but one of my favorite parts about nfs is just driving around and testing my cars.
 
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BehnamPariz
02.17.2010 11:34AM
I don't think.....
 
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LoneWolf65
02.17.2010 10:39AM
I just cant wait for this game, although, if u made it a multi-platform (NOT JUST PC AND PS3, PLEASE ADD IN THE 360, IM ALREADY PISSED OFF ABOUT MAG) I'd be even more excited. and if u do, could u do 4-player split screen please!
 
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Anonymous
02.15.2010 12:43PM
ege
 
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Anonymous
02.15.2010 10:46AM
[Wzol]
Wow nice ;) It will be better than TW version ;P
 
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Anonymous
02.15.2010 10:46AM
[Wzol]
Wow nice ;) It will be better than TW version ;P
 
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Anonymous
02.15.2010 09:47AM
"we have many plans on expanding the game and this is one of them"

Does it mean we'll get some new updates after the release?

I'd love to see how the day/night cycle works! Hope the rate of change is close to real-time so that the atmosphere of the night racing will work welll :D
 
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Anonymous
02.15.2010 08:03AM
very GOOD!!
 
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Xander79
02.15.2010 06:58AM
@ SteveSR1 Maybe Dillano609 has a glitch for canyon free-roaming. And also, I am thinking that there will be a day-night cycle. I could be wrong.
 
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Steve SR1
02.15.2010 01:00AM
Why don't you give us some screens from Rockport in the nightime. Palmont looks great in the daytime!

Are there any plans to include the canyons? Those were my favourite areas in Carbon (just wish I could go there in free roam)
 
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Nissan-280zx
02.14.2010 23:28PM
ohh i cant wait to play this!!!!
 
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god6011
02.14.2010 19:14PM
are u going to put nfsu2 world in this game
 
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Anonymous
02.14.2010 16:41PM
Hi there, I myself would have enjoyed the game N.F.S. Shift far better if there were far more City tracks out there. When playing MM2, we had the "whole" of London and San Francisco to drive around in cruise mode, and there were also about 10 different circuit tracks to race around in each game. And also when racing around these tracks, you could if you wanted smash into the barriers and still go around the City. There were also just light barriers on the sides of the road with arrows on to show you the way. Boy did we have some fun racing around those Cities; we must have played online for about 8 years, this game like that, would be fantastic. Or I wonder HOPE that N.F.S. World is going to be like that, does anyone have any idea what it’s going to be like ??? Wayne
 
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